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1. Tank Gunner - in Rookie Training Grounds [original thread]
Sleekit1 wrote: No meanness noted mate. Wasn't aware it had been discussed in the past. I enjoy riding "shotgun" covering the other arcs and watching for mercs getting too close. I hop from one secondary turret to the next as the need demands....
- by Y0UR NAME HERE - at 2013.03.20 22:28:00
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2. Tank Gunner - in Rookie Training Grounds [original thread]
No tank driver wants his main defense system manned by a blueberry, our tank, our isk, our skills. People have tried a long time to separate driver from main gun, probably to further incapacitate tanks as they are already underpowered to skilled ...
- by Y0UR NAME HERE - at 2013.03.20 22:13:00
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3. Going HAV a mistake? - in Rookie Training Grounds [original thread]
I wouldn't say mistake. HAV is still fun, but there is obvious AV problems. OB's are a huge issue for me, I lose 95% of my tanks to them, since most people won't skill AV they will farm WP's. I've had 5 OB's called on me in one match, within s...
- by Y0UR NAME HERE - at 2013.02.24 23:39:00
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4. Help! - in Rookie Training Grounds [original thread]
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- by Y0UR NAME HERE - at 2013.02.18 04:26:00
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5. Help! - in Rookie Training Grounds [original thread]
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- by Y0UR NAME HERE - at 2013.02.18 02:46:00
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6. Tank guide - in Rookie Training Grounds [original thread]
Eris Ernaga wrote: Skills for tanks: Circuitry LVL 5 (both) Combat Engineering LVL 5 (both) turret operation lvl 5 (both) vehicle command lvl 5 (both) marauder lvl 5 (both) turret upgrades lvl 3 (both) powergrid upgrades lvl 5 (caldari) Shiel...
- by Y0UR NAME HERE - at 2013.02.15 09:40:00
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7. Skill and Mod effects, compounded or additive? - in Rookie Training Grounds [original thread]
From someone who was kind enough to do the math a while back in a post on broken damage mods. Ten-Sidhe wrote: Current damage with 3 damage modes and weaponry level 5 and gun damage skill at lv5 100*1.1*1.1*1.1*1.1*1.15=168.3715% Percentag...
- by Y0UR NAME HERE - at 2013.02.11 20:33:00
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8. Skill and Mod effects, compounded or additive? - in Rookie Training Grounds [original thread]
Reaper Papa wrote: ok? if they are compounding which would they aply first if you aply a 1.08 bonus then a 1.02 bonus it will change the bonuses so which to apply first? or the 1.02 then the 1.08 after a while it will change the numbers signifi...
- by Y0UR NAME HERE - at 2013.02.11 20:21:00
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9. Skill and Mod effects, compounded or additive? - in Rookie Training Grounds [original thread]
Compounded.
- by Y0UR NAME HERE - at 2013.02.11 16:35:00
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